Rules Overview

🎯Game Setup

  • Two players are matched into a duel room.

  • The chamber is loaded with 2–8 randomly arranged live and blank bullets.

  • Neither player knows the order of the bullets.

  • Each player starts with 3 HP (Health Points).


🔁Turn Sequence

The match alternates between Player A and Player B:

  • Shoot Self — If the shell is blank, you keep your turn; if it’s live, you lose 1 HP and your turn ends.

  • Shoot Opponent — If the shell is live, your opponent loses 1 HP and your turn ends; if blank, your turn immediately passes.

When all bullets in the chamber are fired, the gun is reloaded automatically, starting a new cycle.

Core Strategy:

  • Predict the remaining bullet pattern and outsmart your opponent through risk management and psychological tactics.


❤️Health & Elimination

  • Each player starts with 3 HP.

  • Getting hit by a live round deducts 1 HP.

  • When a player’s HP reaches 0, they lose the round.


⏱️Round Flow

Each match is played as a Best of Three (Bo3) series:

  • The first player to win two rounds is declared the final winner.


⚙️Matchmaking & Timing

  • Matchmaking is based on player rank and win rate to ensure fair competition.

  • Each player has 15 seconds per turn to act.

  • If time runs out, the player will automatically shoot themselves.

  • Each full match lasts about 2–3 minutes.


🏆Victory Conditions

  • The first player to win two rounds wins the entire match.

  • Winners earn points and token rewards based on performance.


📋 Summary Table

Category
Details

Game Mode

1v1 Real-Time Duel

Rounds per Match

Best of 3

Player HP

3

Chamber Composition

2–8 Random Live/Blank Bullets

Turn Timer

15 Seconds

Victory Condition

Win 2 Rounds or Eliminate Opponent

Rewards

Points / Token Rewards

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