Rules Overview

🎯Game Setup
Two players are matched into a duel room.
The chamber is loaded with 2–8 randomly arranged live and blank bullets.
Neither player knows the order of the bullets.
Each player starts with 3 HP (Health Points).
🔁Turn Sequence
The match alternates between Player A and Player B:
Shoot Self — If the shell is blank, you keep your turn; if it’s live, you lose 1 HP and your turn ends.
Shoot Opponent — If the shell is live, your opponent loses 1 HP and your turn ends; if blank, your turn immediately passes.
When all bullets in the chamber are fired, the gun is reloaded automatically, starting a new cycle.
Core Strategy:
Predict the remaining bullet pattern and outsmart your opponent through risk management and psychological tactics.
❤️Health & Elimination
Each player starts with 3 HP.
Getting hit by a live round deducts 1 HP.
When a player’s HP reaches 0, they lose the round.
⏱️Round Flow
Each match is played as a Best of Three (Bo3) series:
The first player to win two rounds is declared the final winner.
⚙️Matchmaking & Timing
Matchmaking is based on player rank and win rate to ensure fair competition.
Each player has 15 seconds per turn to act.
If time runs out, the player will automatically shoot themselves.
Each full match lasts about 2–3 minutes.
🏆Victory Conditions
The first player to win two rounds wins the entire match.
Winners earn points and token rewards based on performance.
📋 Summary Table
Game Mode
1v1 Real-Time Duel
Rounds per Match
Best of 3
Player HP
3
Chamber Composition
2–8 Random Live/Blank Bullets
Turn Timer
15 Seconds
Victory Condition
Win 2 Rounds or Eliminate Opponent
Rewards
Points / Token Rewards
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